
Yet, this game still has a dodgy hit probability. In either case, the zoom function makes use of a great iron sights effect where you stare down the barrel and literally have to line the target up in your sights. The sound of your own gunfire is satisfyingly chunky and gives you a real sense of the power and character behind each weapon. If that doesn't help, the game's sound design is nothing short of fantastic and drives home the point that you hear a battle just as much as see it. It makes the game more realistic to play with it off but it makes it a hell of a lot more convenient to switch it on. You can opt to play with a reticle or not. It's a great way to let the player to get the hell of there without relying on annoying beeping sounds from the health meters or flashing fire indicators. You'll also sometimes see grass fly up in front of you or dirt clods splatter on the screen as bullets smash into the ground.

In addition to seeing subtle tracer effects from enemy fire, the screen also occasionally blurs along the edge where the shots are coming from, making it seem like you're dying from those shots. Still, I like how the game hints the inevitable exposure to enemy fire very clearly. Unlike games like 'Call of Duty', a couple of hits are sufficient to bring you down in Brothers in Arms'. The basic shooter mechanics are solid but you'll probably need to adjust your mindset a bit since you're not the God-like you are in most other games.

Without spoiling the game, too much you take control of Sergeant Matt Baker (Voiced by Troy Baker) as they make their way toward the Battle of Bloody Gulch as you take part in some fun tank battles and some sniper missions. Set, during the 1944 events of D-Day, the game tells the story of a group of 502nd Parachute Infantry Regiment men of the famed 101st Airborne Division, who were dropped behind German lines on Normandy Coast, during WWII.
